Shaman - Oracle/Witch - Clerics worship gods, Druids worship nature and natural powers. That they all have bloodlines could tie it nicely to the background of some campaign worlds and explain why not just everyone can learn magic (in a world where that wasn't the case, everyone could just choose the Arcane Bloodline and ignore the idea of it being in the blood). I didn't have much hope for this one in advance because I couldn't imagine how they were going to do it, but now I can imagine it becoming the default to lots of people who can't decide which of the two core arcane classes they want. Or alternatively, a Wizard who can flexibly reuse their memorized spells like a Sorcerer. One fewer spell per day per level, and ties with a school and a bloodline. I'm looking forward to hearing y'alls views on these and the others.Īrcanist - Sorc/Wiz - A Sorcerer who can change their list of spells each day by studying them like a Wizard. Here are some initial thoughts on five of the ten classes based on their presentation in the playtest rules. Following that logic, it seems like they should errata the Magus so it has Fighter and Wizard as its alternates. You can't multi-class with a class and one of its alternates or a class with the same alternate. In the playtest, these two are the new class's "alternate classes". As announced before, the book is going to have ten new classes that are each mixtures of two existing classes.
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